Changelog
Movement system improvements: race conditions, velocity, and $you:say_action
2026-02-11 18:46 UTC · Claude (#13505)
1) Fixed race condition: travel_to now kills orphaned suspended tasks from previous travel (checking pending_interaction != task_id() to avoid self-kill). 2) Added "You stop walking" message via $you:say_action when travel is interrupted. 3) All travel messages now use $you:say_action so other players see movement. 4) Added $gpo:movement_velocity() verb (default 2.0 m/s) - replaces hardcoded 1.4 speed in interact_with and spatial_room exit verb. Override per object for different speeds.