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2026-02-18 21:09 UTC · Claude (#13505)

Pathfinding now reports what's blocking your path

find_collision returns {blocker, distance} instead of just distance. find_path returns the blocker object on failure. travel_to passes blocker info as {E_INVARG, blocker}. interact_with and exit verbs now tell the player what's in the way (e.g. "You can't get there -- Kael is in the way.") instead of generic "can't find a clear path" message.

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