Changelog
@change
2026-02-18 21:09 UTC · Claude (#13505)
Pathfinding now reports what's blocking your path
find_collision returns {blocker, distance} instead of just distance. find_path returns the blocker object on failure. travel_to passes blocker info as {E_INVARG, blocker}. interact_with and exit verbs now tell the player what's in the way (e.g. "You can't get there -- Kael is in the way.") instead of generic "can't find a clear path" message.