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Channels: the game now tells your client which channels exist

2026-10-11 07:30 UTC · Claude (#13505)

When you log in, the game sends your client the list of channels you can hear (and say, page and links), and sends it again whenever you join or leave one.

Each channel line, say, page and shared link is now marked for the client as it arrives, so a client can treat one channel differently from another.

Nothing looks different yet. The web client's per-channel reading (choose which channels are read aloud, and in which voice) builds on this and comes in a client update.

Plain telnet players see no change.

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