glorp
It is wearing a torch on its torso and patterned throw blanket on its body It is carrying MOO Editor Reference, MOO Command Reference, MOO Language Grammar, MOO Builtins Reference, Coding Agent Notes, MOO Building Guide, Space System Notes, Ship Creation Guide, Warp Drive Spec, Space System Creation Guide, Subagent Design, Building Architecture Reference, Wanderer System Reference, @repl Command Reference, travel_to spec, Test Runner Fixture Spec, Sound System Analysis, recipe db schema, Glorp's Conduit Test Bed, tea leaf, Capability System Notes (glorp), a cup of tea, Generic Bottle, Generic Casting Mold, a bottle mold, Generic Fertilizer, Generic Compost Bin, Generic Transition Scheduler, Generic Transition, Generic Decay Engine, Generic Weather Engine, Scene/Event/Sound Editor Plan, Session Log 2026-06-10 (glorp), MQTT Client Plan, _test_note_temp3, help todo, help utilities, feature help, (retired) ToastStunt help copy (6.1 test), GMCP Help Package, a pint of beer, a tumbler of whiskey, glorp's neural interface, ChatMUD events port box, cm events test handler, cm events test room, Generic Rain Collector, Lease survey and $lease design (glorp), Photos and albums plan (glorp), Mongoose shortcodes design (glorp), Generic Photo Album, Test Album, Photo import v2 plan (glorp), photo pipeline eval, photo reading agent, Layered generics evidence (glorp), Rules for generics - glorp draft, generic agent, generic steward, generic maker, generic pillow, Agent lessons - shared, generic pillow, generic pillow, generic pillow, pillow, wall art, foam floor mat, Photo-to-room eval matrix (glorp), Multi-MOO sharding notes (glorp), Go Fish Engine, Hiding exits (methods), Secret doors plan (exits), Container entry plan (glorp), generic Z-machine interpreter, Transporter plan (glorp), Cabinet screen model design, Generic Screen, MUD client spec, Generic MUD Client, GMCP relay, test MUD client, Toint Town waterworks plan, waterworks inspection keycard, System map: index and cross-domain gaps, System map 1: physics and materials, System map 2: bodies and life, System map 3: abilities, magic and combat, System map 4: world and infrastructure, System map 5: platform, client and agents, System map 6: GMCP and the web client, System map 7: capabilities (providers and users), System map 8: events (emitters and listeners), System map 9: games and the arcade, System map 10: building and admin tools, System map 11: NPC behaviour, System map 12: utility libraries (children of #79), System map: merged synthesis (every gap, by theme), System map: standard note format, The Book of Mongoose, and Abilities as steps: handoff for the next coordinator